Locations are the core building blocks of The Seven Spells of Destruction. Each location represents a paragraph of interactive text, and players move from one to another via links, tests, and game mechanics.
This guide walks you through the process of creating your own locations via the admin panel.
A location is a discrete, numbered narrative moment — often a place, encounter, or situation. It contains the following:
<LINK=5>
, <COMBAT>
, <MOD>
etc.)Locations are stored in a numbered range (1 to 9999), and can be edited freely via the Admin Panel.
Location Text
boxYou can use existing locations (such as 1, 45, 51) as inspiration — but always write original content.
Use the <LINK=ID>
or <LINK=ID, button text>
tag to connect your paragraph to other destinations.
<LINK=53, Desert of Skulls>
<LINK=35, River Larret>
<LINK=45, Larton Marshlands>
These become link buttons with emojis (1️⃣, 2️⃣, etc.) during gameplay.
📌 Don’t forget to connect your location to the rest of the game once it is complete and tested. Usually this means updating an existing location to point to yours via a
<LINK>
.
You can refer to the Narrative Style Guide for more advice.
Once written, test your location:
/admin teleport 8712
)Peer review by another writer or moderator is strongly encouraged before connecting it to live content.
<time>
and <eat>
tags when resting or travelling overnightOnce your location is stable, narratively sound, and technically clean — you can link it into the main world!
Ready to build? Pick a number, and begin your story.