This guide outlines how to write engaging and thematically consistent prose for The Seven Spells of Destruction. Whether you’re designing a town, writing a crypt crawl, or penning the blurb on a magical scroll, your words shape the player’s experience. This guide will help you write in a way that complements the game world — tonally dark, occasionally wry, and rich in implied history.
Seven Spells is set in a fading world — one where the past is a mystery and magic is both a tool and a threat. The tone should reflect that:
“The walls weep with moisture that isn’t water. You decide not to touch it.”
“Once, this place had a name. But it was traded for silence.”
Wrong: “A key was found by you.”
Right: “You find a key.”
Let the player draw conclusions. Don’t write “This place is spooky.” Show it:
“The candlelight bends, as if trying to flee the room.”
Avoid listing facts. Instead, embed them in the environment or dialogue.
Instead of: “The temple was built in 233 AI and abandoned in 301.”
Try: “Dust obscures a cracked plaque: ‘Dedicated 233 AI, by the faithful. May their devotion outlive stone.’”
When writing NPCs:
“Course I know the tunnels. But knowing ain’t free. What’ve you got that bleeds?”
Avoid direct exposition. Let them be unreliable, secretive, or mistaken — just like real people.
Players can read books, overhear conversations, or notice strange symbols. Spread your worldbuilding across:
Make lore something the player discovers, not something they are given.
Use toast()
only for important flavour moments or impactful changes. Keep them short and dramatic or humorous:
“The mirror stares back — and it blinks.”
“Your stomach churns. You probably shouldn’t have licked that rune.”
Avoid overusing them, or they’ll lose their impact.
Bad:
You are in a dark room. There is a skeleton. It is scary.
Better:
Something shifts in the dark. A brittle clatter, like teeth on stone.
Bad:
The village is poor. They want help.
Better:
The villagers eye your boots with a kind of hunger. One dares approach.
This world isn’t one of heroic grandeur — it’s one of old ruins, broken pacts, and uncertain choices. Let your writing whisper that truth.
Next: Creating Game Locations