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πŸ† Achievement Event Types

Achievements in Seven Spells of Destruction are reactive scripts triggered by specific events that occur during gameplay. These events range from combat outcomes to inventory management, player choices, and state changes.

Each event type may pass zero or more variables into the achievement script, depending on the context.

⚠️ You cannot call achievement_check() manually. These events are fired automatically by the game engine at appropriate times.


🎯 Player Progress



🧍 PvP Events


πŸ“¦ Inventory and Items


πŸ•οΈ Camp and Survival


πŸͺ™ Banking and Economy


πŸ“œ State and World Events


🧼 Cosmetic or Miscellaneous


✨ Use these events to trigger creative, humorous, or unexpected achievements. Just don’t rely on undocumented or engine-only variables, and always assume values may change in future versions.