<LINK>
Tag Documentation
The <LINK>
tag is used to create a clickable choice that navigates the player to a different paragraph or location within the game.
Syntax
<LINK=destination_id,Optional Button Text>
- destination_id: The numeric ID of the paragraph to navigate to.
- Optional Button Text: This text appears only on the clickable button. It is not printed inline in the paragraph text.
Behaviour
- Each
<LINK>
creates a navigable option shown as a button.
- Buttons are automatically prefixed with an emoji corresponding to their order:
- First link:
1️⃣
- Second link:
2️⃣
- …and so on.
- The button text is only visible on the button, not in the paragraph.
- The link is added to the paragraph’s navigation options and enables player movement.
Example
You stand before a fork in the road.
Go left, <LINK=1024,Take the left path> or
go right <LINK=2048,Take the right path>
This renders for the player as:
Text content:
You stand before a fork in the road. Go left ⃣ or go right ⃣
Two buttons will be added below the content:
1️⃣ Take the left path
2️⃣ Take the right path
Notes for Content Authors
- You can use multiple
<LINK>
tags per paragraph.
- Button text is not displayed inline, only its emoji placeholder.
- Links are shown in the order written.
- If no button text is provided, the system may fall back to a default or cause confusion — always include a label.
- Ensure the destination ID exists.
- For dynamic or conditional outcomes, consider pairing with
<IF>
or <AUTOLINK>
tags.
Best Practices
- Always include clear, descriptive button text.
- Avoid using vague terms like “Click here”.
- Use
<LINK>
for basic navigation and branching.
- Combine with logic tags (like
<IF>
, <TEST>
, or <SNEAKTEST>
) to create meaningful interactive stories.