<test>
TagThe <test>
tag is used to initiate a stat-based skill check against the player’s current attributes. The outcome is determined automatically (no input from the player is required) and can be used to branch outcomes via paired <AUTOLINK>
tags.
<test luck>
<test stamina>
<test skill>
<test speed>
<test exp>
Each of these will perform a test against the relevant stat. Only one stat may be tested per <test>
tag.
p.auto_test
, allowing you to use:
<AUTOLINK>
for success<AUTOLINK>
for failureOnly one of the two will be enabled.
Luck tests consume 1 point of Luck each time they are performed.
A player’s luck can (and will) run out — both literally and narratively. Use these sparingly if you want to avoid punishing players.
<AUTOLINK>
tags immediately after the <test>
tag.
<test luck>
Were you lucky <AUTOLINK=1543> <!-- Success -->
Or unlucky <AUTOLINK=1544> <!-- Failure -->
<test>
without pairing it with two <AUTOLINK>
s.<test>
s within a single paragraph.Testing stats like speed
, stamina
, or experience
can reflect more than raw numbers — consider using them to gate events that represent difficulty, knowledge, or endurance.