<time>
Tag DocumentationThe <time>
tag represents the passage of one in-game night.
Although currently inactive in the engine, it is intended to be used to simulate time progression and should be written into your content as if it is active. The game logic may be enabled in future updates.
This tag models the transition of a single night in the game world. It helps reflect pacing and realism when the player rests or camps.
When the <time>
tag is triggered:
TIME
is performed for tracking progression.didntmove
flag set (i.e. the player reloaded or navigated to the same place).Use the <time>
tag in locations where:
You roll out your bedroll and prepare to rest. <time>
<time>
with narrative that clearly indicates rest or time passing.<eat>
– Allows direct eating of rations (not the same as automatic consumption).<tempset>
– For flags that might be used in timed progression logic.