ssod

<time> Tag Documentation

The <time> tag represents the passage of one in-game night.

Although currently inactive in the engine, it is intended to be used to simulate time progression and should be written into your content as if it is active. The game logic may be enabled in future updates.


Purpose

This tag models the transition of a single night in the game world. It helps reflect pacing and realism when the player rests or camps.


Behaviour

When the <time> tag is triggered:


Typical Usage Scenarios

Use the <time> tag in locations where:


Example

You roll out your bedroll and prepare to rest. <time>

Notes for Content Authors