ssod

Seven Spells (2001 Edition) - Historical Source Dump

This is the original Seven Spells of Destruction web engine, written circa 2001 in raw HTML, JavaScript, and C++ CGI. It is presented only for educational and historical interest.

⚠️ WARNING: DO NOT RUN THIS CODE IN ANY PRODUCTION OR PUBLIC ENVIRONMENT.


❌ This Code Is Dangerous

This early version was written long before modern web standards, security best practices, or compiler sanitisation tools were widespread. It contains multiple critical vulnerabilities including:

These flaws are well-known and will never be fixed.


🧑‍💻 About the Author (2001)

At the time this was written, I was still very much a beginner. The code reflects an early stage in my learning journey with C++, web programming, and server-side scripting. Like many developers of that era, I learned by experimentation - often without understanding the deeper consequences of unchecked input, memory safety, or security hygiene.

While I’m proud of what I accomplished with the tools and knowledge I had, it’s important to see this for what it is: a snapshot of amateur-era coding, not a modern or safe foundation.


🛠 Requirements (2001 Stack)

To even compile or run this, you’d need a near-replica of the original early-2000s server stack:

Even if you get it running, expect segfaults, encoding bugs, and undefined behaviour.


🤖 Why This Code Is Abandoned

The modern Seven Spells Discord bot engine is built entirely from scratch using modern C++20 and the D++ library.
None of the original C++ CGI code was reused - deliberately.

Only the game data (locations, items, character stats) was exported and preserved. This 2001 engine is now archival only.


📚 Educational Use Only

If you’re studying:

…then you’re welcome to explore the source. Just don’t deploy it.


📦 Contents