<AUTOLINK>
Tag DocumentationThe <AUTOLINK>
tag in Seven Spells is used to automatically create navigation buttons that are conditionally enabled based on the outcome of a test—such as <TEST>
or <SNEAKTEST>
. This tag does not display inline and is exclusively used in tandem with test-based logic.
<AUTOLINK>
provides branching logic: only one of the two defined AUTOLINK
tags will be enabled depending on whether the player passes or fails a test.
<AUTOLINK=destination_id>
destination_id
: The numeric ID of the paragraph to jump to if this link is enabled.<TEST>
or <SNEAKTEST>
tag.<AUTOLINK>
is activated if the player passes the test.<AUTOLINK>
is activated if the player fails the test.You attempt to sneak past the guard.
<SNEAKTEST name="City Guard" sneak=9>
<AUTOLINK=1234>
<AUTOLINK=5678>
1234
.5678
.<AUTOLINK>
is not clickable by itself; it creates hidden conditional navigation buttons.<TEST>
or <SNEAKTEST>
precedes it, or the outcome logic won’t trigger.<TEST>
or <SNEAKTEST>
appear in one paragraph.Mistake | Why it’s a problem |
---|---|
Using only one <AUTOLINK> |
You must provide both success and failure branches |
Using <AUTOLINK> without a test |
The system won’t know which link to activate |
Placing unrelated tags between test and autolinks | May disrupt outcome resolution |